RFE: Make Detect traps faster to use on doors
One application should be enough to both discover and ID the trap
Currently, when you successfully apply Detect traps skill on a door, you're only informed that there is a trap. You have to apply Detect traps successfully a second time to get the trap ID.
Would it be possible to get the trap ID on the first application, i.e. instead of "You discover a trap!" you'd get something like "You discover a trap! It's an explosive rune."
Thanks to Stingray1, I feel I should clarify that the bug/feature (?) only applies when detecting traps via 's'earching.